I think I got it... PP#2
Okay, I'm writing this only a couple hours later from the first blog about the PP (Portfolio Project) because my mind has been racing through my study hall, and I think I got a really nice idea right now. I have a super basic premise in my mind about how the opening will go.
I've taken several inspirations from a multitude of sources. Firstly, this whole idea of animating the project in the first was heavily influenced by my friend Luis Rodriguez. We met in Visual Tech here at Cypress Bay, and he was just generally such a cool guy. He's generally a creative type, and enjoys and pretty much specializes in 3D animation, filmmaking, and other types of art. Last year, he pretty much had to do the same assignment that I'm currently working on. And while a majority of the submissions consisted of live action, I just fell in love with his submission when he showed me late last year. The way his opening was shot really made the other ones feel pretty bleak. It was definitely the combination of the man-made environment, with the overall feel of the film that I just thought couldn't be obtained via conventional film making.
After seeing this, I started to play with Blender myself. Surely enough, after a while, I got the hang out it. I knew after seeing Luis's opening, I just really wanted to do something similar. Now I can show it!! :DDDD
Check out his blog!!
https://doucky.blogspot.com/
Super cool stuff!
So I have my overall approach down, yes, now an idea for what the actual film is going to be about...
Hmm...
Welp I've been thinking all day, and one thing I really wanted to include was a subject/environment that doesn't really exist. This would break the bounds of reality, and make the opening overall more interesting. Then this got me thinking. I really love this idea of a place that doesn't exist to be involved, but how would I show it? I thought about this for a while, thinking about silly ideas like a pancake world. But it just really didn't seem fitting.
I did want a more serious tone to it as well. So with that also in mind, I think a post apocalyptic sorta scene would be best. It would be really hard to create in real life, so using Blender, I'm pretty sure I can nail it down. The Last of Us is not only one of my favorite games, but a total inspiration for this. The gritty dark future of that apocalypse is like why I love the game so much.
I mean, c'mon, it looks sick as hell!
I definitely want to use this for some inspiration.
I'm writing this towards near the final bell ringing, so I'm going to yet again let this idea simmer a little, and act on it a little later.
-Noa
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